Influence
Turn neighborhoods into assets. Control streets, pressure markets, and make rival districts blink first. A “clean map” is a fairy tale.
A neon-noir mafia simulation with a living economy. Run ops across Europe, build supply chains, manage district heat, and move like you meant it (because the city logs mistakes).
Not a text RPG. A real mafia simulator: districts, warrants, CRA heat, gangs, and a chain economy that punishes lazy moves. Panda Curse included.
Turn neighborhoods into assets. Control streets, pressure markets, and make rival districts blink first. A “clean map” is a fairy tale.
Police heat is local. Warrants are personal. Aggression wins fast — restraint wins careers. Pick your moment.
Drug labs, mines, factories, logistics — and a stock exchange tied to city events. The economy is alive. It bites back.
Fourteen worlds. District-level pressure. Player choices ripple through goods, cashflow, and control. This is where “timing” stops being a slogan.
Each world runs its own balance, gangs, and economy. No “one meta to rule them all.” Adapt or get farmed.
Coordinate ops, split roles, run timing windows. Lone wolves get headlines. Crews get territory.
Trade company shares while the city’s crime events shift value. Your trades won’t “pump the market” — the city does.
Tap to preview. Lightweight frames, heavy mood. (Yes, we care about performance.)
We onboard in waves. You get early builds. We get precision notes (bugs, UX friction, balance). Everyone wins — except the Panda Curse. It hates clarity.