Zombie PandaStudios
Flagship — MafiaHQ Technocracy Europe

Timing is everything.

A neon-noir mafia simulation with a living economy. Run ops across Europe, build supply chains, manage district heat, and move like you meant it (because the city logs mistakes).

“The city never sleeps.”“Timing is everything.”“Panda Curse is real.”
Invite-only playtests. Founder energy. Zero filler.
The Pitch

Cyber-mafia strategy with cinematic brutality.

Not a text RPG. A real mafia simulator: districts, warrants, CRA heat, gangs, and a chain economy that punishes lazy moves. Panda Curse included.

Influence

District Control

Turn neighborhoods into assets. Control streets, pressure markets, and make rival districts blink first. A “clean map” is a fairy tale.

Heat

Warrants & Pressure

Police heat is local. Warrants are personal. Aggression wins fast — restraint wins careers. Pick your moment.

Founder

Economy

Supply Chains & Stock Market

Drug labs, mines, factories, logistics — and a stock exchange tied to city events. The economy is alive. It bites back.

Systems

A city that keeps receipts.

Fourteen worlds. District-level pressure. Player choices ripple through goods, cashflow, and control. This is where “timing” stops being a slogan.

14 Worlds

Parallel Cities

Each world runs its own balance, gangs, and economy. No “one meta to rule them all.” Adapt or get farmed.

Gangs

Planning & Coordination

Coordinate ops, split roles, run timing windows. Lone wolves get headlines. Crews get territory.

Markets

14 Companies on the Exchange

Trade company shares while the city’s crime events shift value. Your trades won’t “pump the market” — the city does.

Media

A city you can almost hear.

Tap to preview. Lightweight frames, heavy mood. (Yes, we care about performance.)

Crew briefingRooftop skylineNeon alleyArcade noir
Access

Invite-only tests. High-signal feedback.

We onboard in waves. You get early builds. We get precision notes (bugs, UX friction, balance). Everyone wins — except the Panda Curse. It hates clarity.